Analysis of Technology-Based CRE Learning Models Using a Deep Learning Approach for High School Students
DOI:
https://doi.org/10.52489/jupak.v6i1.289
Keywords:
Technology-Based Learning, Deep Learning, Gamification, Christian Religious Education, High School StudentsAbstract
The development of digital technology in the modern era has brought major changes to the world of education, including Christian Religious Education (CRE). The CRE learning process in various schools still tends to be conventional, teacher-centered, and does not make optimal use of technology. This condition has resulted in low student engagement and a lack of reflective understanding of the values of faith. This study aims to analyze technology-based CAR learning models using a deep learning approach for high school students. The method used is descriptive qualitative with a library research study through a review of relevant books, scientific journals, and previous studies. The results of the study show that of the five technology-based learning models studied, namely e-learning, blended learning, mobile learning, multimedia learning, and gamification. The gamification model is the most effective choice to be applied with a deep learning approach. The application of gamification supports the three main dimensions of deep learning, namely meaningful learning, mindful learning, and joyful learning. Through the integration of digital technologies such as gamification, reflective videos, and other interactive media, students not only understand the material cognitively, but are also able to internalize religious values and apply them in their daily lives. This approach has proven effective in developing the potential of high school students cognitively (critical and reflective thinking), physically (active and motivated), and socially (collaborative and empathetic). Thus, technology-based PAK learning with a deep learning approach not only improves academic learning outcomes but also shapes Christian character that is faithful, creative, and responsible amid the challenges of the digital age.
Downloads
References
Abdullah, A., & Yahya, S. (2025). Kajian Pemanfaatan Deep Learning Dalam Pembelajaran. Transformasi Journal Of Management, Administration, Education, And Religious Affairs, 1(2), 25–41.
Apriyanti, R. ., Rantung, D. A., & Naibaho, L. (2023). Integrasi Teknologi dalam Pembelajaran PAK sebagai Peluang dan Tantangan di Era Digital. Journal of Educational, 6(1), 07–13.
Arif, M. N., Parawansyah, M. I., Huda, F. H., & Zulfahmi, M. N. (2025). Strategies to develop students’ learning interest through a deep learning approach. Jurnal Muassis Pendidikan, 4, 8–16.
Astyandini, B. (2024). Buku Ajar Guru Karakter dan Budi pekerti. Mhakarya Citra Utama.
Aulia, R. N., Suryadi, S., M. Jasin, F., Narulita, S., & Sadullah, S. (2025). Mendorong Transformasi Pembelajaran Sekolah Kepulauan Melalui Pelatihan Tiga Pilar Deep Learning di SMPN Satu Atap 01 Pulau Pari Kepulauan Seribu. Satwika: Jurnal Pengabdian Kepada Masyarakat, 5(1), 17–26. https://doi.org/10.21009/satwika.050103
Bungin, B. (2020). Metodologi Penelitian Kualitatif: Aktualisasi Metodologis ke Arah Ragam Varian Kontemporer (R. Pers (ed.)).
Fauzi, A. (2024). Model-model pembelajaran (Eureka Med).
Friyanti, V., & Windarti, M. T. (2024). Strategi Teknologi Pembelajaran Pendidikan Agama Kristen: Antara Konvensional, Modern, dan Kreatif. Journal on Education, 07(01), 1042–1049.
Hanifah, H., Susanti, S., & Adji, A. S. (2020). Perilaku Dan Karateristik Peserta Didik Berdasarkan Tujuan Pembelajaran. MANAZHIM, 2(1), 105–117. https://doi.org/10.36088/manazhim.v2i1.638
Indonesia, L. A. (2018). Alkitab terjemahan baru.
James, G., Martinez, E., & Herbers, S. (2015). What Can Jesus Teach Us About Student Engagement? Journal of Catholic Education, 19(1), 129–154. https://doi.org/10.15365/joce.1901062015
Kerimbayev, N., Umirzakova, Z., Shadiev, R., & Jotsov, V. (2023). A student-centered approach using modern technologies in distance learning: a systematic review of the literature. Smart Learning Environments, 10(1), 61. https://doi.org/10.1186/s40561-023-00280-8
Kurnia Saputra, Y. C. (2024). Menyelaraskan Tradisi Dengan Teknologi: Transformasi Pendidikan Agama Katolik di Era Digital. Vocat: Jurnal Pendidikan Katolik, 4(2), 117–131. https://doi.org/10.52075/vctjpk.v4i2.452
Mackiewicz, J. (2018). Writing Center Talk over Time. In Writing Center Talk over Time: A Mixed-Method Study. Routledge. https://doi.org/10.4324/9780429469237
Muttaqin, Z., Hadi, E., & Jayadi, U. (2025). Analisis Penerapan Deep Learning Dalam Pembelajaran Di Sekolah Dasar: Studi Empiris di Kota Mataram. Sibatik Journal. Volume, 4(6), 651–660.
Ndruru, Y. (2024). Teologi Pendidikan Agama Kristen: Fondasi Dan Implikasi Untuk Pendidikan Modern Yurlina Ndruru Sekolah Tinggi Teologi Injili Arastamar (SETIA) Jakarta Andreas Teko Sekolah Tinggi Teologi Injili Arastamar (SETIA) Jakarta Sandra Rosiana Tapilaha Sekolah Tin. Tri Tunggal: Jurnal Pendidikan Kristen Dan Katolik, 2(2), 167–176.
Putri, L. R. (2021). The perception of giving interactive quizzes as a learning evaluation medium for medical student. Jurnal Medika Hutama, 03(01), 1462–1467.
Rahmasari, T. P. (2025). Wordwall: Evaluasi Pembelajaran Berbasis Gamifikasi dalam mendukung Deep Learning. 4(1), 3840–3844.
Rahmawati, E., & Emma, D. (2025). Integrasi Gamifikasi pada Pembelajaran Berbasis Deep Learning di Sekolah Dasar Integrasi Gamifikasi pada Pembelajaran Berbasis Deep Learning. 03(02), 136–146.
Rosnaeni, R. (2021). Karakteristik dan Asesmen Pembelajaran Abad 21. Jurnal Basicedu, 5(5), 4341–4350. https://doi.org/10.31004/basicedu.v5i5.1548
Sidjabat, B. S. (2019). Mengajar secara profesional. (Kalam Hidu).
Sugiono, S. (2013). Metode Penelitian Kualitatif. In Bandung: Alfabeta. Alfabeta. https://scholar.google.com/scholar?cluster=18173409321155368440
Sugiyono. (2019). Metode Penelitian Pendidikan: Pendekatan Kuantitatif, Kualitatif, dan R&D. Alfabeta.
Sulistyo, S., & Waruwu, Y. (2023). Strategi Pembelajaran Guru Pak Sebagai. Inculco Journal of Christian Education, 3(3), 349–364.
Uzzahra, N., Nafisa, S., Titin, T., & Yuniarti, A. (2024). Menganalisis Model-Model Pembelajaran Yang Efektif Berbasis Ict (Information and Communication of Technology) Di Era Revolusi Industri 5.0. Khazanah Pendidikan, 18(1), 21. https://doi.org/10.30595/jkp.v18i1.19596
Wahyuni, T., Shakila, Z., Alsha, S., Almatasya, P., Halim, A., & Subhan, M. (2025). Model Pembelajaran Berbasis Teknologi untuk Meningkatkan Literasi Digital Siswa. Jurnal Teknologi Pendidikan Dan Pembelajaran (JTPP), 03(01), 41–45.
Yazdi, A., Karimi, A., & Mystakidis, S. (2024). Gamification in Online Education: A Visual Bibliometric Network Analysis.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Jurnal Pendidikan Agama Kristen (JUPAK)

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.






